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Down tilt's low power is compensated by its very fast speed and it launching opponents at the Sakurai angle, which allows it to trip most opponents even over 80%. Up tilt's low knockback and high speed allow it to combo into multiple moves, such as itself, an aerial attack, or an Inhale. Neutral attack and forward tilt are fast and have decent range, allowing Kirby to quickly distance opponents, with the latter being used for tech chase setups. The majority of Kirby's attacks are characterized by speed, with his tilts being among the fastest in the game, while his slowest moves instead boast high power as a trade-off, while still being quite fast for their power. Kirby's greatest strengths are his fast frame data, high combo potential, and the versatility of his moveset.
![kirby s tier kirby s tier](https://img.gamewith.net/article/thumbnail/rectangle/2154.png)
Kirby's recovery is versatile: despite his slow air speed and low jump height rendering him susceptible to edgeguarding, his five midair jumps, slow falling speed, long vertical airdodge, and Final Cutter's decent distance give him good stalling capabilities and decent safety. Due to these statistics, Kirby has difficulty approaching opponents. He also has the 5th slowest air speed, 15th highest air acceleration, 3rd lowest gravity, the 5th lowest falling and fast falling speeds, and above average traction. He has the 26th slowest walking speed, 33rd fastest dashing speed, and 37th slowest initial dash. True to his franchise, Kirby is a slow, yet floaty character. Kirby is known for being a small lightweight, being tied for the eighth-lightest character in the game. 5.1 Most historically significant players.